Zero Day
A fast-paced Doom/Quake inspired first person shooter, built in a custom voxel engine, using entirely custom art and design tools.
Available for download from Digipen Arcade
Voxels
Voxels are the 3D volumetric equivalent of a pixel. They store information about a volume. I built the mesh builder to convert the data into renderable meshes, and an OpenGL renderer to show this on screen.
Its all about the tools
Our team focused on building a robust toolchain and technology stack that allowed for a lot of different ideas to take shape in our game. We built our own art tools to produce volumetric assets, and a level editor for laying out the art assets it produced.