Zero Day

A fast-paced Doom/Quake inspired first person shooter, built in a custom voxel engine, using entirely custom art and design tools.

Available for download from Digipen Arcade

 
lava.png

Voxels

Voxels are the 3D volumetric equivalent of a pixel. They store information about a volume. I built the mesh builder to convert the data into renderable meshes, and an OpenGL renderer to show this on screen.

 
met.png

Its all about the tools

Our team focused on building a robust toolchain and technology stack that allowed for a lot of different ideas to take shape in our game. We built our own art tools to produce volumetric assets, and a level editor for laying out the art assets it produced.

Previous
Previous

Mr. Money’s Extra-Ordinary Money Factory Blitz

Next
Next

Escape Pod